public class EnemyLogicController : LogicController
{
	protected override void Init()
	{
		startLogicName = "InPull";
		logics.Add("InPull", new InPullMobLogic());
		logics.Add("Idle", new IdleMobLogic());
		logics.Add("Walk", new WalkMobLogic());
		logics.Add("Chase", new ChaseMobLogic());
		logics.Add("Escape", new EscapeMobLogic());
		logics.Add("Spoot", new ShootMobLogic());
		logics.Add("Death", new ImmobilizeMobLogic());
		logics.Add("TutorialWalk", new InTutorialWalkingMobLogic());
	}
}
